Shown above is the serverless online game Kingdom Under Fire, which has become available through Steam beginning on Dec. 7 . Photo courtesy of Bloom Technology

‘Kingdom Under Fire’ launched by Steam

Global video game digital distribution service Steam launched a South Korean online game “Kingdom Under Fire” based on a blockchain platform without servers on Dec. 7.

Bloom Technology, which made the game, said that the online game depended on its blockchain, dubbed Locus Chain, without depending on game servers.

South Korean corporations Blueside and Phatagram debuted Kingdom Under Fire in 2000 in over 30 countries, mostly drawing fans in the United States and Europe.

“Computers of game players offer computing power based on our Locus Chain technology. No other companies have ever tried to achieve this,” a Bloom Technology official said.

“As blockchain replaces the servers, we can save fees. And as each player works as a node, he or she will be able to play Kingdom Under Fire whenever they want.”

Because there are no servers, however, the official said that game records would not be saved.

“We are trying to find solutions,” he said.

Established by U.S. game publisher Valve Corporation, Steam is a famous platform, which offers approximately 30,000 games to players from across the globe.

Observers expect that blockchain platforms will power more and more services, which now rely on conventional technologies, once blockchain technology overcomes the scalability problem.

“Most blockchain technologies lack the speed to promptly grapple with requests of users. But many are working on the issue, and some already came up with solutions like Locus Chain,” Digital Finance Research Institute chief Moon Young-bae said.

“A mounting number of services will be available through blockchain once it becomes both speedy and secure. As blockchain is known as a very secure platform, the speed problem is a hot-button issue.”